COMMONANIMALISMAUSPEXCELERITYOBFUSCATEDEMENTATIONDOMINATEFORTITUDEPOTENCEPROTEAN
PRESENCEMORTISBLOOD MAGICLURE OF FLAMESHANDS OF DESTRUCTIONBLOOD RITUALSNUMINAFAITHOBTERNEBTATIONSERPENTIS

COMMON DISCIPLINES
Feed - drains blood from target enemy or friendly
Blood healing - restores health
Blood strength - increase in strength
Blood dexterity - increase in dexterity
Blood stamina - increase in stamina
Awaken - awaken a vampire (or some other characters) from torpor
Walk the abyss - opens an doorway to your haven (2 way travel)


ANIMALISM DISCIPLINES
Feral whispers - enlists targeted animals to your aid
Beckoning - summons animals to your aid
Quell the beast - lowers frenzy levels and creature complacency in targeted creatures
Subsume the spirt - grants control of targeted animals
Drawing out the beast - releases frenzy state onto a target enemy


AUSPEX DISCIPLINES
Heightened Senses - increases vampiric senses
Aura Perception - perceives the aura and other statistics of a targeted creature
Spirit's Touch - determines properties of an item
Psychic Projection - allows exploration with an unseen astral form


CELERITY DISCIPLINES
Celerity - grants enhanced movement and attack speed


OBFUSCATE DISCIPLINES
Cloak Of Shadows - conseals current character from sight
Mask Of A Thousand Faces - disguises the user as the targeted creature
Cloak The Gathering - conseals the party from sight


DEMENTATION DISCIPLINES
Passion - heightens the target's emotions, increasing frenzy and reducing wits
The Haunting - causes fear on the target
Eyes Of Chaos - perceives extended information about a target creature
Voice Of Madness - causes exteneded fear and possible frenzy on the target


DOMINATE DISCIPLINES
Command - grants brief control of the target (kindred of equal or higher gen)
Mesmerize - calls the targeted creature (kindred of equal or higher gen) towards you
The Forgetful Mind - creates dazed effect on target (kindred of equal of higher gen)
Possession - grants control of the targeted creature (kindred of equal or higher gen)


FORTITUED DISCIPLINES
Fortitude - grants added protection against damage


POTENCE DISCIPLINES
Potence - grants increased automatic damage


PROTEAN DISCIPLINES
Eyes Of The Beast - increases visual senses
Feral Claws - changes hands to claws
Earth Neld - target melts in to the earth allowing safe rest
Shape Of The Beast - transforms user into a wolf
Mist Form - transforms user into a ball of mist


PRESENCE DISCIPLINES
Awe - charms target towards the user
Dread gaze - causes fear on the target
Entrancement - grants control of the target to the user
Majesty - causes all surrounding creatures to stop and gaze at the user


MORTIS DISCIPLINES
Shambling Hordes - awakens targeted dead to your aid
Vigor Mortis - takes control of a targeted dead creature
Summon Soul - calls forth a wraith to your aid
Plague Wind - expels a damaging breath cloud at the target
Black Death - causes disease damage on touched target


BLOOD MAGIC DISCIPLINES
Blood Rage - forces the target to spend blood
Blood Of Potency - grants lowered blood cost for discipline usage
Theft Of Vitae - steals vitae from the targeted creature
Cauldron Of Blood - boils the blood of the touched target


LURE OF FLAMES DISCIPLINES
Torch - creates a light of balefire that follows the user
Fireball - propels a ball of fire at the target
Flame Ring - creates a ring of flame around the user
Immolate - damages touched target with searing flame
Fire Storm - creates a rain of fire from the sky


HANDS OF DESTRUCTION DISCIPLINES
Decay - causes aggravated damage on touched target
Acidic Touch - causes aggravated damage on touched target
Atrophy - causes aggravated damage, reduces strength and dexterity of the touched target
Turn To Dust - causes aggravated damage on touched target


BLOOD RITUALS DISCIPLINES
Heart Of Stone - prevents against staking
Prison Of Ice - freezes targeted creature in ice
Call Lightning - calls forth a bolt of lightning upon target
Ignore The Searing Flame - protects against aggravated fire damage
Summon Elemental - calls a golem to your aid


NUMINA DISCIPLINES
Invisibility - removes the user from visible sight
Flash - creates a blinding light that can trigger frenzy in vampires
True Sight - enhances sight in darknes


FAITH DISCIPLINES
Heal - cures wounds
Prayer - damages a target with holy words
True Faith - damages supernatural creatures within radius around user


OBTENEBRATION DISCIPLINES
Dark Hunter - summons a dark hunter to your aid


SERPENTIS DISCIPLINES
Eyes Of The Serpent - mesmerizes the target into a daze
Tongue Of The Asp - steals vitae from the target
Skin Of The Adder - protects the user from damage with a snake skin (affects apperance)
Hatch The Viper - creates a viper to aid you